There are 34 new materials in this category. Hosted on the cloud, the new materials come with 4K textures, making them suitable for close-up camera views.Īlso, there has been added a new material type with dedicated parameters and features for handling effects specific to car paint, such as Flakes and Orange Peel, enabling you to simulate a wide range of finishes including chameleon and pearlescent paint. This release sees a plethora of new drag-and-drop, physically based materials added to Twinmotion’s already extensive library, as well as enhancements to the base materials.įirst up, 78 new materials have been added to the Fabric, Leather, Plastic, and Metal categories. The width, depth, and height can be adjusted for each asset, as well as the radius of the curves. Epic also added several new procedural cyclorama assets to simulate curved backdrops used in product shots to make the background seemingly disappear, bringing focus onto the product itself. These provide a fast and easy starting point for your visualization, including multiple camera views simply swap in your asset for the one in the template, and you’re ready to export your media. ![]() New templates that offer a range of interior and exterior environments to show off your design. Environments and backgrounds to fit your project.The Multi GPU option is available in the Preferences panel under Path tracer. ![]() ![]() Computing lighting with multiple GPUs is supported through NVIDIA's Scalable Link Interface (SLI) technology which links multiple NVIDIA GPUs together. The Path Tracer also contains Multi-GPU support. The Path Tracer now includes support for decals (including hundreds of high-quality Quixel Megascans) and volumetric fog, as well as improved sky rendering. A new user interface increases your productivity by bringing previously buried functionality to the surface and reducing the number of clicks it takes to access controls.
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